The lesson this week was just as daunting as the one last week. It was pretty programming heavy and some of the syntax that was being used I had never done before.
For example when using Global variables I wasn't sure what that was but I felt I had a slight idea. In Unreal Engine 4 with the Blueprint system I can create something called a public variable. I asked Grant if they were the same thing and he said yes which eased me a little more.
For example when using Global variables I wasn't sure what that was but I felt I had a slight idea. In Unreal Engine 4 with the Blueprint system I can create something called a public variable. I asked Grant if they were the same thing and he said yes which eased me a little more.
As I felt lost with all the programming (though I was told only this and last week was more programming heavy) I looked up for another video that did the Python and Expressions together. Though I had watched the Digital Tutors sword trail video I felt that it would benefit me to try and get around to making that just to keep that in my memory.
I also found another one that Autodesk did as well which I wanted to try and get around to doing around the other modules as well as the main artifact for this module.
Introduction to Python Scripting in Maya - Part 5.
Unigine Game Engine - Day/Night Cycle + Weather Test.
This Unigine demo is a great look at what weather could do to the environments, however, this video only shows more of the wind having an effect. The materials don't seem to change at all, when the camera is pretty close to some stones it shows they still look pretty dry.
CryEngine Tech Demo - 2:09 Procedural GPGPU Weather.
At the 2:09 mark with the procedural weather this is the type of system I want to create for this project. You can see the water showing when it begins to rain and then when it is sunny and no longer raining the rain starts to dry up. This is a great example to show what the engine does and hopefully will give a reason for more games to implement it.
Weather Time Lapse - Skyrim Enhanced Shaders
Skyrim is a very big game and back in its say there wasn't a reason to flaw much of the game. The Weather in Skyrim has had many different versions since its release due to modding, which can give it more of a realistic look, however, most of these shaders only change the weather itself and never the actions of players and the materials. There could be a MOD like that however, I have not found it yet.
Tom Clancy's: The Division Snow drop Engine Tech Trailer - 1:51 Dynamic Material Shaders
The Division is another next-gen game with the dynamic weather on which changes the way the materials look in the world, even on the assets laying about.
Introduction to Python Scripting in Maya - Part 5.
As I wanted to do the dynamic weather which affected the materials in the scene I then looked and researched some videos for what I could do with my one.
Unigine Game Engine - Day/Night Cycle + Weather Test.
This Unigine demo is a great look at what weather could do to the environments, however, this video only shows more of the wind having an effect. The materials don't seem to change at all, when the camera is pretty close to some stones it shows they still look pretty dry.
CryEngine Tech Demo - 2:09 Procedural GPGPU Weather.
At the 2:09 mark with the procedural weather this is the type of system I want to create for this project. You can see the water showing when it begins to rain and then when it is sunny and no longer raining the rain starts to dry up. This is a great example to show what the engine does and hopefully will give a reason for more games to implement it.
Dynamic Weather System in UDK
This is using a previous generation engine but this shader works well with the engine. If this engine could do it, it is curious on why some older games do not try to do this as well. However, we don't get shown the shader it self and the programming which could have gone into this, so it could be that games in previous generation did not implement this because of memory, this video works well but what is it like with its memory.
This is using a previous generation engine but this shader works well with the engine. If this engine could do it, it is curious on why some older games do not try to do this as well. However, we don't get shown the shader it self and the programming which could have gone into this, so it could be that games in previous generation did not implement this because of memory, this video works well but what is it like with its memory.
Weather Time Lapse - Skyrim Enhanced Shaders
Skyrim is a very big game and back in its say there wasn't a reason to flaw much of the game. The Weather in Skyrim has had many different versions since its release due to modding, which can give it more of a realistic look, however, most of these shaders only change the weather itself and never the actions of players and the materials. There could be a MOD like that however, I have not found it yet.
The Witch 3 'Dynamic Weather' PS4
The Witcher is one of the recent next-gen releases on the PlayStation 4 and has a dynamic Weather system on which changes the look of materials as well. So Garret will look wet on his clothing if he is outside in the rain.
The Witcher is one of the recent next-gen releases on the PlayStation 4 and has a dynamic Weather system on which changes the look of materials as well. So Garret will look wet on his clothing if he is outside in the rain.
Driveclub: Dynamic Weather
Driveclub is another next-gen release on which has a good focus on its dynamic weather and how it changes the materials in the world, this is the second next-gen game I've found with this type of change.
Driveclub is another next-gen release on which has a good focus on its dynamic weather and how it changes the materials in the world, this is the second next-gen game I've found with this type of change.
Tom Clancy's: The Division Snow drop Engine Tech Trailer - 1:51 Dynamic Material Shaders
The Division is another next-gen game with the dynamic weather on which changes the way the materials look in the world, even on the assets laying about.
Out of all these videos, the last 3 are from reasonable newer games which have a little more fidelity to their environments. With older games and there use of weather it was more or less there to set the mood.
The dynamic materials from The Division is what I wanted to do with the environments and the weather system.
With more of the newer generation games implementing the weather system it does show that due to the memory of older platforms that this couldn't have been done before, with memory being much larger, weather effects changing materials is more likely going to happening.
I'm not partially sure what I'm going to do in the environment and I'll need to create some textures for the scene reasonable quick to make sure I don't fall behind on my plan that I make for the learning plan.
The video 'Dynamic Weather in UDK' & The Division video, is what I would like to do with my materials. As for the weather I'd like it to be pretty standard but still readable by the viewer so they know what it is.
If I had/have the time I'd like to try get a tree that possibly moves in the wind too.
For my learning contract I found some pretty good reference I could use for this too.
The dynamic materials from The Division is what I wanted to do with the environments and the weather system.
With more of the newer generation games implementing the weather system it does show that due to the memory of older platforms that this couldn't have been done before, with memory being much larger, weather effects changing materials is more likely going to happening.
I'm not partially sure what I'm going to do in the environment and I'll need to create some textures for the scene reasonable quick to make sure I don't fall behind on my plan that I make for the learning plan.
The video 'Dynamic Weather in UDK' & The Division video, is what I would like to do with my materials. As for the weather I'd like it to be pretty standard but still readable by the viewer so they know what it is.
If I had/have the time I'd like to try get a tree that possibly moves in the wind too.
For my learning contract I found some pretty good reference I could use for this too.
- Intelligence Annex #7 - Exploring the World
- How’s the Weather: Simulating Weather in Virtual Environments