Wednesday, 27 January 2016

Further Research

For this module I want to create VFXs inside of a game engine using Unreal Engine 4 as the game VFXs is what I want to specialize in for this module.

Unreal has a particle effect system called "Cascade" on which I have a little experience in using but wanted to push my knowledge inside of it. 

I began looking at types of effects I could make inside of the engine, however when I did this I wasn't sure what I problem I wanted to try and solve as of yet, I was hoping this research would help me work this out.

As I want to be a texture artist I wanted to do something that would require the use of textures/Shaders, though I don't know how to write shaders I have a knowledge of the node based shaders inside of Unreal Engine 4, I wouldn't mind doing something similar to this. 


Fire and Water Shader Effects inside of Unreal Engine 4

Another idea was to work on magical effects for players that you would typically see in games such as League of Legends, DOTA and ect. 


Magical Effects in Unreal Engine 4

One of the other ideas was to create something like dynamic foliage that would move as the player interacts with it, this idea spurred from last week blog from the Naughty Dog Headspace video. This was one I found with someone trying it out in Unreal Engine 4 (UE4).

Unreal Engine 4 Interactive Foliage Material Test

I also had the idea of doing something like an ocean that interacts with wind and what ever was on the water would interactive with the waves. This idea was brought up from playing Assassin's Creeds: Black Flag with how the ship reacts with the ocean. This is a video I found of someone working on a ocean inside UE4.

Unreal Engine 4 - Ocean Storm WIP

Next I would need to find out if this is what would be okay for the module and then to work out a problem that isn't in most games that my version of these could bring to the table. 

Tuesday, 19 January 2016

VFXs in Games

From the start of being on the masters I originally wanted to be a VFX artist for video games.
For this module I wanted to put the focus on that. Though my idea of where I wanted to go in the industry has changed and become more concrete I have chosen to become a texture artist in the industry.

Which means for this module I would like to focus on something that either uses shaders, a game engine or just make it a way I can experiment in Maya with the dynamics.
Though I know I want to become a texture artist, this could lead into working in the VFXs studios in films who look for texture artists which go into the VFXs, for example MPC, Industrial Light & Magic and Double Negative are just some of the VFXs studios that look for that role.

This module however will be put on the original focus on that I wanted to give VFXs in games a go. The objective now was to find a problem on which I could solve and create within this module.

Below are videos I found that talk about VFXs in games, one is even a video from Naughty Dog about hiring for that role. I've also added some showreels for VFXs in games too.

Working for Naughty Dog - VFX
Headspace: Naughty Dog - Technical Art


Digic Demo Reel 2014


Autodesk Games Customers Showreel 2015