Tuesday, 19 January 2016

VFXs in Games

From the start of being on the masters I originally wanted to be a VFX artist for video games.
For this module I wanted to put the focus on that. Though my idea of where I wanted to go in the industry has changed and become more concrete I have chosen to become a texture artist in the industry.

Which means for this module I would like to focus on something that either uses shaders, a game engine or just make it a way I can experiment in Maya with the dynamics.
Though I know I want to become a texture artist, this could lead into working in the VFXs studios in films who look for texture artists which go into the VFXs, for example MPC, Industrial Light & Magic and Double Negative are just some of the VFXs studios that look for that role.

This module however will be put on the original focus on that I wanted to give VFXs in games a go. The objective now was to find a problem on which I could solve and create within this module.

Below are videos I found that talk about VFXs in games, one is even a video from Naughty Dog about hiring for that role. I've also added some showreels for VFXs in games too.

Working for Naughty Dog - VFX
Headspace: Naughty Dog - Technical Art


Digic Demo Reel 2014


Autodesk Games Customers Showreel 2015

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